School Esports for International Schools in China

Global competition from the heart of Asia

DAIGON works with international schools across China to deliver structured esports programmes that connect students to a global network of school competitions.

Local context

Why DAIGON for Chinese schools

  • China has over 900 international schools, concentrated in Shanghai, Beijing, Guangzhou, Shenzhen, and Chengdu โ€” one of the largest international school markets in the world.
  • DAIGON connects Chinese international schools to a global competition network โ€” students in Shanghai and Beijing compete against schools in London, Dubai, and beyond.
  • China's international schools largely follow UK (IGCSE/A-Level), IB, or US curricula โ€” all compatible with DAIGON's programme.
  • Esports culture is deeply embedded in Chinese youth culture. DAIGON's structured, school-safe programme provides a way for schools to engage with that enthusiasm in a controlled, educational context.
The programme

Everything Chinese schools need

Structured club sessions

Ready to run from day one โ€” session guides, videos and a 60-minute plan every week.

8-skill badge progression

Stamps, levels and named badges tracked automatically for every student.

League and cup pathways

Association-exclusive leagues and knockout cups through DAIGON.

Route to the World Championship

Top schools qualify for the School Esports World Championship in Malta.

A global community

International school esports clubs competing across 60+ countries.

Dedicated support

Onboarding, IT checks and ongoing support from the DAIGON team.

Competitions

Compete locally and globally

Schools in China gain access to association-exclusive competitions through DAIGON โ€” leagues, cups, and a qualification route to the School Esports World Championship in Malta.

COBIS

Council of British International Schools

The club

A club your students will actually want to join.

DAIGON clubs run weekly, in 60-minute sessions, with no specialist teacher required. Any teacher can run it. Any student can join. The platform manages everything from attendance to badge progression automatically.

This week's session ยท 60 minutes
  1. Warm-upTeacher introduces the challenge. Students log in.
  2. PlayStructured play โ€” scores record themselves.
  3. DebriefQuick group reflection. Stamps awarded automatically.
  4. Wrap-upLeague table check, announcements, log out.

Bring DAIGON to your school in China

Book a call this week and your first squad could be playing next month.