Skills, belonging and a route to what comes next

Why esports?

Structured esports isn’t just gaming. It’s teamwork, communication, problem-solving, and resilience — developed explicitly and tracked every term.

The opportunity

Students already play. Schools decide what it builds.

93%

of children say they play video games — esports meets them where they already are.

3 in 4

employers struggle to find graduates with essential durable skills.

$16M+

in annual esports scholarships from 200+ universities in North America.

40+

countries competed in COBIS x DAIGON championships — 90+ teams, 100+ schools, the world's biggest international school esports competition.

Inclusion

A community for every student

Helping students find their place to shine and belong — including the ones no other club reaches.

Truly inclusive teams

Gender, age and neuro-inclusivity in teams and competitions.

Shared passion

A place to explore your passion and meet like-minded students.

School pride

A chance to represent their school and develop belonging.

21st century skills

Unlocking 21st century skills

Tracked in every club session and competition, so growth shows term to term.

Global Citizenship

Awareness of the wider world and sustainability; playing an active role in the global community.

Innovation & Creativity

Complex problem solving, analytical thinking, systems analysis and creativity.

Technology

Digital responsibility, use of technology, programming and digital skills.

Interpersonal Skills

Social awareness, cooperation, negotiation, leadership and empathy.

Tracked, not assumed

Every session earns stamps. Stamps become badges.

Skills are measured through gameplay — not a survey. Teachers and parents get a termly report showing badge progress, skill development and participation, ready to share.

Student profile · Maya P. · Term 2
TeamworkLv 4
CreativityLv 3
ResilienceLv 2
Problem solvingLv 3

Illustrative profile. Levels unlock named badges.

Research

The science is clear

Backed by independent academic evidence — and by the schools already running it.

Our esports team consisted of a diverse range of students — boys and girls, year 7 to 13, and most importantly, the vast majority had never represented the school in a competitive fixture before... friendships were being created and strengthened and the students' feelings of belonging, identity and their own importance as positive contributors were developed.
Duncan GreyDeputy Head of Secondary School, The British School in Tokyo
Video game play is positively correlated with well-being.
Dr. Andrew PrzybylskiProfessor of Psychology, University of Oxford
For adolescents, online gameplay is one of their playing cultures, and it becomes the most crucial space where they make friends and experience peer attachment.
Dr. Ruggero RuggieriProfessor of Psychology, University of Salerno
Careers

Esports opens new success pathways

The global video games market is worth $333bn — bigger than Hollywood, music and video ads combined. Careers span game development, broadcast, engineering, marketing, education and more. 200+ universities in North America now offer esports scholarships, with Oxford, Cambridge, UCL, LSE and King's all running esports societies in the UK.

  • University of Michigan
  • UC Berkeley
  • University of Texas at Austin
  • University of Utah
“The moment I launched DAIGON's club, I had 20 kids fully engaged and a waiting list of 40 or 50 more. I saw remarkable improvements in communication, teamwork, and engagement.”
James BalcombeHead of Digital Education, Edgeborough School

Give every student a reason to belong

Book a call and see how a club, a cup or a curriculum track would run at your school.