Any device
Runs on iPads, Chromebooks, and laptops. No specialist hardware needed.
Year-round weekly sessions, a live league table, badge progression across 8 skills, and a route to the School Esports World Championship — powered by Minecraft Education Edition.
Any device, any teacher, any student. One hour a week.

The teacher view of a league week in the DAIGON platform.
Runs on iPads, Chromebooks, and laptops. No specialist hardware needed.
No gaming experience required. DAIGON provides the structure, guides, and support.
Inclusive, age-appropriate sessions across three tiers — ages 7 to 14.
Sessions rotate across three aspects throughout the year — so there's a place for every student, whether they're highly competitive or just getting started.
Competitive maps where students put their skills into action. Structured challenges give students the opportunity to compete, work under pressure and contribute to their team's results.
Sessions focused on developing and measuring AI-proof 21st-century skills. Students work through challenges designed to develop teamwork, creativity, problem solving and resilience, with progress tracked over time.
Collaborative sessions that help students build team chemistry and prepare to compete. Through lower-pressure challenges, students communicate, solve problems together and build stronger relationships with their teammates.
Every session follows the same shape, so teachers always know what comes next. The challenge, the timings and the debrief questions are set for you — the teacher supervises, the platform does the rest.
Every session earns stamps. Stamps fill levels. Levels unlock named badges. Students build a visible track record across 8 skills — automatically, no extra work for teachers.
Skills tracked — four 21st-century skills and four gaming skills.
Levels per skill, each unlocking a named badge.
Stamps per level, earned every session.
Stamps to max out a skill.
Stamps this term: 24 · Next badge: Resilience Lv 3
The DAIGON platform runs the admin so your teacher can focus on the students.
Full session planner with challenge selections, student groupings, and week-by-week schedule — all set up for you.
Automatic attendance logging every session. No manual registers, no admin overhead for the teacher.
Stamps awarded automatically based on attendance and challenge scores. Every student's profile updates live.
Termly reports showing badge progress, skill development, and participation — ready to share with parents and leadership.
From sign-up to the World Championship in three steps.
Every school plays the same challenge in its own club slot, so results are fair to compare. Nobody has to be online at the same time, and the table resets each season.
The DAIGON Minecraft Open League lets any school play the season’s challenges on their own timetable — self-serve, no club required.
Explore the Open League →| 1 | International School PlaceholderPlayed Tue | 1,240 |
| 2 | Placeholder AcademyPlayed Thu | 1,180 |
| 3 | Sample British SchoolPlayed Wed | 1,065 |
| 4 | Example International CollegePlayed Fri | 990 |
| 5 | Demo Grammar SchoolPlayed Mon | 915 |
Illustrative table. Competition data coming soon.
“DAIGON handle all the complexities of scheduling and logistics, letting us focus on students enjoying esports together.”
Book a call this week and your first squad could be playing next month.