League Track · Weekly clubs, all year round

A real league for your school

Year-round weekly sessions, a live league table, badge progression across 8 skills, and a route to the School Esports World Championship — powered by Minecraft Education Edition.

Any device, any teacher, any student. One hour a week.

app.daigon.gg · Eagles Club · Week 6Live
Screenshot of the league track view in the DAIGON platform

The teacher view of a league week in the DAIGON platform.

Any device

Runs on iPads, Chromebooks, and laptops. No specialist hardware needed.

Any teacher

No gaming experience required. DAIGON provides the structure, guides, and support.

Any student

Inclusive, age-appropriate sessions across three tiers — ages 7 to 14.

Sessions

Three aspects, one club

Sessions rotate across three aspects throughout the year — so there's a place for every student, whether they're highly competitive or just getting started.

Competitive

Competitive maps where students put their skills into action. Structured challenges give students the opportunity to compete, work under pressure and contribute to their team's results.

Competitive mapsLeague challengesTeam competition

Skills Benchmark

Sessions focused on developing and measuring AI-proof 21st-century skills. Students work through challenges designed to develop teamwork, creativity, problem solving and resilience, with progress tracked over time.

21st-century skillsIndividual benchmarksProgress tracking

Teamwork

Collaborative sessions that help students build team chemistry and prepare to compete. Through lower-pressure challenges, students communicate, solve problems together and build stronger relationships with their teammates.

InclusiveCommunication & collaborationCompetition preparation
A typical session

60 minutes, start to finish.

Every session follows the same shape, so teachers always know what comes next. The challenge, the timings and the debrief questions are set for you — the teacher supervises, the platform does the rest.

Session plan · Week 6 · Competitive
  1. 0–5 minWarm-up & intro — the teacher introduces the challenge, students log in.
  2. 5–45 minMain activity — structured play: challenge, skills drill or open session, depending on the week.
  3. 45–55 minDebrief — quick group reflection. Stamps awarded on participation and performance.
  4. 55–60 minWrap-up — leaderboard check, announcements, log out.
Badge progression

A progression system students actually care about

Every session earns stamps. Stamps fill levels. Levels unlock named badges. Students build a visible track record across 8 skills — automatically, no extra work for teachers.

8

Skills tracked — four 21st-century skills and four gaming skills.

5

Levels per skill, each unlocking a named badge.

10

Stamps per level, earned every session.

50

Stamps to max out a skill.

21st Century Skills
TeamworkCreativityResilienceProblem Solving
Gaming Skills
PvPParkourDefenceStrategy
Student profile · Maya P. · Eagles Club
TeamworkLv 4
CreativityLv 3
ResilienceLv 2
Problem solvingLv 3
StrategyLv 2

Stamps this term: 24 · Next badge: Resilience Lv 3

The platform

Everything managed for you

The DAIGON platform runs the admin so your teacher can focus on the students.

Session management

Full session planner with challenge selections, student groupings, and week-by-week schedule — all set up for you.

Attendance tracking

Automatic attendance logging every session. No manual registers, no admin overhead for the teacher.

Badge progression

Stamps awarded automatically based on attendance and challenge scores. Every student's profile updates live.

Reporting

Termly reports showing badge progress, skill development, and participation — ready to share with parents and leadership.

The league

How the League Track works

From sign-up to the World Championship in three steps.

  1. Step 1Join the leagueResources, guides, and everything you need to launch your club in days. No prior setup required.
  2. Step 2Play weekly challengesOne hour per week of structured league play. DAIGON sets the challenge — teachers just supervise.
  3. Step 3Climb the tableRanked results feed the live league table. Top schools reach playoffs, finals, and the World Championship.
Results

A live league table, every week.

Every school plays the same challenge in its own club slot, so results are fair to compare. Nobody has to be online at the same time, and the table resets each season.

No time for a weekly club?

The DAIGON Minecraft Open League lets any school play the season’s challenges on their own timetable — self-serve, no club required.

Explore the Open League →
League table · Season 1
1International School PlaceholderPlayed Tue1,240
2Placeholder AcademyPlayed Thu1,180
3Sample British SchoolPlayed Wed1,065
4Example International CollegePlayed Fri990
5Demo Grammar SchoolPlayed Mon915

Illustrative table. Competition data coming soon.

“DAIGON handle all the complexities of scheduling and logistics, letting us focus on students enjoying esports together.”
Darren WiseDirector of Technology & Digital Strategy, Aiglon College

Run a League Track at your school

Book a call this week and your first squad could be playing next month.