Real competitive esports. On any timetable.
Async Capture the Flag in Minecraft. Your team plays when it suits you — no fixed match times. One global leaderboard. One World Championship.
Free to start · No special hardware · Any teacher can run it · U12 & 12+ divisions
schools competing
countries
challenges played
We fixed the format, not the competition.
Real esports means two sides, one objective, decided live. That's impossible when every school runs a different timetable across different time zones — so schools got stuck with judged build battles.
Every school plays the same challenge, in its own slot.
Each school plays the same standardized challenge in its own slot, so scores are fair to compare. Nobody has to be online at the same time, and the best score at the cut-off counts.
| 1 | Your schoolPlayed Tue · U12 | 5,170 |
| 2 | Northgate InternationalPlayed Thu · U12 | 5,040 |
| 3 | Oakfield SchoolPlayed Wed · U12 | 4,980 |
| 4 | Hilltop AcademyPlayed Fri · U12 | 4,890 |
Illustrative table. School names are examples.
Everything runs through the platform
Automatic, no downloads, no setup faff. Onboarding takes about 10 minutes.
How the Open League worksExplainer video coming soon- Step 1 · 10 minutesSign up and add your studentsNo payment needed to start your first challenge.
- Step 2 · your slotBook a time to playPick a slot that suits your timetable and run the challenge — all in-platform.
- Step 3 · live standingsClimb the global leaderboardAs your scores come in, watch your school rise in the live standings.
What a season looks like
Four challenges build to a global final. Every team starts equal — the best score at the cut-off counts.
Individual trial
Free to all. Every student plays the same map.
Team challenge
Capture the Flag — two sides, one objective.
Team challenge
Defend and attack. Scores count for the table.
Season finale
The best score at the cut-off decides the finalists.
Top schools reach regional finals → School Esports World Championship. Classroom team to world stage.
Start where you are. Scale up when you're ready.
Open League
Play the season’s challenges on your own timetable. Self-serve — sign up today and compete within the week. Open to any school, anywhere.
- 4 async challenges per season
- Global leaderboard
- Open regional finals pool
- Any device, any timetable
The DAIGON Club
The full after-school programme: weekly skills training, certificates, tracked progression and coaching — keeps your team match-ready all season, plus a reserved finals pool with stronger odds at the world stage.
- Everything in the Open League
- Weekly after-school club structure
- Skill tracks & certificates
- Coaching & staff support
- Reserved World Championship pool
Common questions
Do we need special hardware?
No — runs on what you already have. Minecraft Education Edition is built for schools and works on standard devices: Chromebooks, iPads, Windows laptops.
I'm not a gamer — can I run it?
Yes, any teacher can run it. Everything is provided: setup guides, lesson plans, and student instructions. No gaming experience needed.
How much time does it take?
About 1 hour per challenge, played on your own schedule. Setup on your end is installing Minecraft Education and asking IT to whitelist it — everything else runs in our platform.
Is it safe and age-appropriate?
Yes — fully structured, with separate U12 and 12+ age divisions. All content is designed for school environments.
When can we join?
Any time — schools join throughout the year. Your first challenge is free, so there is no risk to trying it.
What happens after the free first challenge?
You decide. Continue for the full season and compete for a place at the School Esports World Championship, or step up to the full DAIGON Club programme for weekly skill training and coaching.
Your first challenge is free.
Takes about 2 minutes — no payment, no sales call.
Sign up — it’s free to start